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GridLock 0.5 by Miqualke

  Gameplay = 6
Graphics = 4
Sound = 0
Fun = 8
Overall = 7
Author: Miqualke
You are first met with the GBA X 2005 compo screen.. which is common now that compos are in the works. The top screen has a list of levels with scores, and the bottom screen is where the fun takes place. In this game, your objective is to get your smiley faced item (for lack of a better word, I mean.. what is that oval shaped thing anyway?) off the screen on the right. But, it's not as easy as just moving it over there. This game is pretty much based off the first hour of my work day, and the last hour of my work day. Only, I can't get out of my car and tell people to MOVE! Luckily for you (and I) we have the POWER to move the obsticles in our way. The question is, where do we move them to?

Now, I really wish we could get the whole touchscreen calibration thing figured out. There's nothing more frustrating then trying to do something, and it not move the way you want, or move the wrong thing, and then count those moves against you. But, again, this is a common issue with all homebrew. Also, you can quickly jump to any level you have completed by picking it from the levels screen (after swapping screens). Just make sure you press the "Switch Screen" button on the levels if you want to return to your previous level in play.

So, this is not a bad game at all. Can be fun, and if Miqualke keeps working on it, it will be one of the best hombrew games available at the time of this writing. Improved graphics and sound would be nice.

Download : .ds.gba file
Download : .nds file

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